StrategyChess
Checkmate with classic pieces.
2 players · 10–30 min
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StrategyCheckmate with classic pieces.
2 players · 10–30 min
StrategyChinese chess with river and cannons.
2 players · 15–35 min
StrategyJapanese chess with promotion and reusable pieces.
2 players · 20–45 min
StrategyKorean generals, palaces and cannons.
2 players · 20–45 min
StrategyThai chess.
2 players · 15–35 min
StrategyBurmese tactical deployment chess.
2 players · 20–40 min
StrategyCheckers on a 10 × 10 board.
2 players · 15–35 min
StrategyCheckers with orthogonal movements.
2 players · 15–30 min
StrategyJumps over a line board.
2 players · 10–25 min
CaptureTerritorial control for freedoms.
2 players · 20–60 min
CaptureSurround and spin rival discs.
2 players · 15–25 min
CaptureCaptures by approach or retreat.
2 players · 15–35 min
Hidden informationDiscover the rival fleet by shooting at coordinates.
2 players · 10–20 min
Hidden informationLocate beacons with distance clues.
2 players · 8–15 min
Hidden informationReveal a secret route with clues in rows.
2 players · 8–15 min
Hidden informationGuess the hidden code with position clues.
2 players · 5–10 min
Hidden informationFind pairs of chests with limited explorations.
2 players · 5–10 min
Hidden informationIntercept the rival's hidden path.
2 players · 8–15 min
StrategyRemove pieces from various groups and plan the last move.
2 players · 3–8 min
StrategyChoose how many chips to remove before the end.
2 players · 3–8 min
CaptureOrthogonal enclosures.
2 players · 15–30 min
CaptureCaptures enclosed lines.
2 players · 15–30 min
CaptureExtra jumps and retreat.
2 players · 10–25 min
CaptureAmazon and lock arrows.
2–4 players · 20–45 min
CaptureConnect all your tiles.
2–4 players · 15–30 min
ConnectionConnect two opposite edges.
2 players · 10–25 min
ConnectionFive stones in a line.
2 players · 10–20 min
ConnectionFive in a row with restrictions.
2 players · 10–25 min
ConnectionThree brands aligned.
2 players · 2–5 min
ConnectionFour in a row in 3D.
2 players · 10–20 min
ConnectionConnect the three sides.
2 players · 10–25 min
ConnectionForms a bridge, fork or ring.
2–6 players · 15–35 min
ConnectionBridge network without crossings.
2 players · 15–35 min
ConnectionFive in a row or captured pairs.
2 players · 10–25 min
ConnectionDrop tiles and form a line of four.
2 players · 5–10 min
ConnectionJoin the three sides of a triangular board.
2 players · 8–15 min
pencil and paperClose squares to gain more squares.
2 players · 5–12 min
pencil and paperForm sequences with the letters on the board.
2 players · 5–10 min
pencil and paperTrace routes without occupying rival sections.
2 players · 8–15 min
Surrounding and blockadeMandatory jumps.
2 players · 10–25 min
Surrounding and blockadeCaptures through loops.
2 players · 15–30 min
Surrounding and blockadeLines of three and blocking.
2 players · 15–30 min
Surrounding and blockadeLine of four or square.
2 players · 5–15 min
Surrounding and blockadeMarble pushing.
2–4 players · 15–30 min
Surrounding and blockadeSurround the rival queen.
2 players · 15–30 min
Surrounding and blockadeInverted rings and markers.
2 players · 20–40 min
Surrounding and blockadeLines and pushes.
2 players · 20–40 min
Surrounding and blockadeControl of connected batteries.
2 players · 15–30 min
Surrounding and blockadeMarbles and reduced board.
2 players · 15–35 min
Surrounding and blockadePlace barriers to close paths to the rival.
2 players · 8–15 min
SowingSowing and capturing seeds.
2 players · 15–30 min
SowingFour-row mancala.
2 players · 20–45 min
SowingQuick sowing and captures.
2 players · 20–45 min
SowingEven stones and tuz.
2 players · 20–45 min
SowingSowing chain.
2 players · 15–30 min
SowingShells, warehouse and mirror.
2 players · 15–30 min
SowingWarehouses and opposite capture.
2 players · 10–25 min
SowingDistribute seeds to activate scoring bowls.
2 players · 10–20 min
Escape and chaseEscape with the king.
2 players · 20–45 min
Escape and chaseTafl of king and attackers.
2 players · 20–40 min
Escape and chaseTactical escape on 7 × 7.
2 players · 15–30 min
Escape and chaseAsymmetrical pursuit.
2 players · 15–30 min
Escape and chaseTigers against goats.
2 players · 10–25 min
Escape and chaseHunting versus blocking.
2 players · 10–25 min
Escape and chasePasses or blocks the rival.
2 players · 10–20 min
Escape and chaseTake the courier to the exit before the blockade.
2 players · 8–15 min
DominoPlace matching tiles without stealing.
2–4 players · 10–25 min
DominoSteal chips until you can play.
2–4 players · 10–30 min
DominoScore extremes multiples of five.
2–4 players · 15–35 min
DominoBuild individual trains and a common one.
2–8 players · 20–60 min
DominoBuild routes and score tile crossings.
2–4 players · 10–20 min
Race with diceRace with catches, barriers and bonuses.
2–4 players · 20–45 min
Race with diceRace with dice, safeties and locks.
2–4 players · 15–40 min
Race with diceTactical race with bar, strikes and retreat.
2 players · 10–30 min
Race with diceHistorical race with special sticks and boxes.
2 players · 15–30 min
Race with diceChoose between moving forward or taking a shortcut through the circuit.
2–4 players · 10–20 min
DiceMake combinations with five dice.
2–6 players · 15–30 min
Diceinternal evaluation; Requires license or replacement.
2–6 players · 15–30 min
DiceRisk, select and accumulate dice.
2–6 players · 10–25 min
DiceAscend steps by completing combinations.
2–6 players · 10–20 min
CardsTricks with trump and theft of the deck.
2 or 4 players · 10–25 min
CardsTrick in pairs, obligation to attend and songs.
4 players · 20–40 min
CardsCapture cards that add up to fifteen.
2–4 players · 10–25 min
CardsForm ladders, groups and discard.
2–6 players · 20–40 min
CardsPairs, stakes and traditional throws.
4 players · 25–45 min
CardsAvoid hearts and the queen of spades.
4 players · 20–40 min
CardsTricks in pairs with a contract.
4 players · 30–60 min
CardsMatch cards, knock or get gin.
2 players · 15–30 min
CardsFree tournament with non-convertible chips.
2–10 players · 30–90 min
CardsLink cards by symbol or change the central attribute.
2–4 players · 8–15 min
CardsChoose cards from the table to form sets.
2–4 players · 8–15 min
Memory and observationFind more pairs than other players.
2–4 players · 5–10 min
Memory and observationRemember the couples as they change places.
2–4 players · 5–10 min
Memory and observationRepeat an increasingly longer visual sequence.
2–4 players · 3–8 min
Memory and observationDetects the modified token between two boards.
2–6 players · 3–8 min
Cobalt ArcadeSpheres, bounces and doors.
2–4 players · 3–7 min
Cobalt ArcadeControl the core.
2–4 players · 3–7 min
Cobalt ArcadeShields and nodes in duel.
2–6 players · 4–8 min
Prism CircuitShooting at orbital targets.
2–6 players · 3–6 min
Prism CircuitRace for a network of nodes.
2–6 players · 4–8 min
Prism CircuitSwitch control.
3–6 players · 5–10 min
Flash ChallengeCaptures prisms by reflections.
2–4 players · 2–5 min
Flash ChallengePlatform race.
2–4 players · 3–6 min
Flash ChallengeEscape from active walls.
2–4 players · 3–6 min
Flash ChallengeGet the rhythm of the pulses right to score points.
2–4 players · 3–6 min
Sand PuzzleReflexes and energy receptors.
2–6 players · 3–6 min
Sand PuzzleCompetitive core transportation.
3–6 players · 4–8 min
Sand PuzzleLast token standing.
3–6 players · 4–8 min
Sand PuzzleMove blocks to open your way and close the rival.
2–4 players · 4–8 min