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Blockquarter
Launch catalog

A board for every way of thinking

Explore classics of strategy, capture, connect and race. Each title retains its rules, variants, rating and integrity controls.

Illustration by ChessStrategy
Strategy

Chess

Checkmate with classic pieces.

2 players · 10–30 min

Play
Illustration by XiangqiStrategy
Strategy

Xiangqi

Chinese chess with river and cannons.

2 players · 15–35 min

Play
Illustration by ShogiStrategy
Strategy

Shogi

Japanese chess with promotion and reusable pieces.

2 players · 20–45 min

Play
Illustration by JanggiStrategy
Strategy

Janggi

Korean generals, palaces and cannons.

2 players · 20–45 min

Play
Illustration by MakrukStrategy
Strategy

Makruk

Thai chess.

2 players · 15–35 min

Play
Illustration by SittuyinStrategy
Strategy

Sittuyin

Burmese tactical deployment chess.

2 players · 20–40 min

Play
Illustration by international ladiesStrategy
Strategy

international ladies

Checkers on a 10 × 10 board.

2 players · 15–35 min

Play
Illustration by Turkish ladiesStrategy
Strategy

Turkish ladies

Checkers with orthogonal movements.

2 players · 15–30 min

Play
Illustration by AlquerqueStrategy
Strategy

Alquerque

Jumps over a line board.

2 players · 10–25 min

Play
Illustration by GoCapture
Capture

Go

Territorial control for freedoms.

2 players · 20–60 min

Play
Illustration by ReversiCapture
Capture

Reversi

Surround and spin rival discs.

2 players · 15–25 min

Play
Illustration by FanoroneCapture
Capture

Fanorone

Captures by approach or retreat.

2 players · 15–35 min

Play
Illustration by Naval duelHidden information
Hidden information

Naval duel

Discover the rival fleet by shooting at coordinates.

2 players · 10–20 min

Soon
Illustration by hidden sectorHidden information
Hidden information

hidden sector

Locate beacons with distance clues.

2 players · 8–15 min

Soon
Illustration by Headlights in the fogHidden information
Hidden information

Headlights in the fog

Reveal a secret route with clues in rows.

2 players · 8–15 min

Soon
Illustration by mirror figureHidden information
Hidden information

mirror figure

Guess the hidden code with position clues.

2 players · 5–10 min

Soon
Illustration by Twin chestsHidden information
Hidden information

Twin chests

Find pairs of chests with limited explorations.

2 players · 5–10 min

Soon
Illustration by clandestine routeHidden information
Hidden information

clandestine route

Intercept the rival's hidden path.

2 players · 8–15 min

Soon
Illustration by NimStrategy
Strategy

Nim

Remove pieces from various groups and plan the last move.

2 players · 3–8 min

Soon
Illustration by The last tokenStrategy
Strategy

The last token

Choose how many chips to remove before the end.

2 players · 3–8 min

Soon
Illustration by SeegaCapture
Capture

Seega

Orthogonal enclosures.

2 players · 15–30 min

Soon
Illustration by Ming MangCapture
Capture

Ming Mang

Captures enclosed lines.

2 players · 15–30 min

Soon
Illustration by YoteCapture
Capture

Yote

Extra jumps and retreat.

2 players · 10–25 min

Soon
Illustration by AmazonCapture
Capture

Amazon

Amazon and lock arrows.

2–4 players · 20–45 min

Soon
Illustration by Lines of ActionCapture
Capture

Lines of Action

Connect all your tiles.

2–4 players · 15–30 min

Soon
Illustration by HexConnection
Connection

Hex

Connect two opposite edges.

2 players · 10–25 min

Soon
Illustration by GomokuConnection
Connection

Gomoku

Five stones in a line.

2 players · 10–20 min

Soon
Illustration by RenjuConnection
Connection

Renju

Five in a row with restrictions.

2 players · 10–25 min

Soon
Illustration by three in a rowConnection
Connection

three in a row

Three brands aligned.

2 players · 2–5 min

Soon
Illustration by QubicConnection
Connection

Qubic

Four in a row in 3D.

2 players · 10–20 min

Soon
Illustration by ANDConnection
Connection

AND

Connect the three sides.

2 players · 10–25 min

Soon
Illustration by havannahConnection
Connection

havannah

Forms a bridge, fork or ring.

2–6 players · 15–35 min

Soon
Illustration by TwixtConnection
Connection

Twixt

Bridge network without crossings.

2 players · 15–35 min

Soon
Illustration by PenteConnection
Connection

Pente

Five in a row or captured pairs.

2 players · 10–25 min

Soon
Illustration by Four in a columnConnection
Connection

Four in a column

Drop tiles and form a line of four.

2 players · 5–10 min

Soon
Illustration by three edgesConnection
Connection

three edges

Join the three sides of a triangular board.

2 players · 8–15 min

Soon
Illustration by Dots and boxespencil and paper
pencil and paper

Dots and boxes

Close squares to gain more squares.

2 players · 5–12 min

Soon
Illustration by SOS letterspencil and paper
pencil and paper

SOS letters

Form sequences with the letters on the board.

2 players · 5–10 min

Soon
Illustration by Crossed pathspencil and paper
pencil and paper

Crossed paths

Trace routes without occupying rival sections.

2 players · 8–15 min

Soon
Illustration by KonaneSurrounding and blockade
Surrounding and blockade

Konane

Mandatory jumps.

2 players · 10–25 min

Soon
Illustration by SurakartaSurrounding and blockade
Surrounding and blockade

Surakarta

Captures through loops.

2 players · 15–30 min

Soon
Illustration by WindmillSurrounding and blockade
Surrounding and blockade

Windmill

Lines of three and blocking.

2 players · 15–30 min

Soon
Illustration by TeekoSurrounding and blockade
Surrounding and blockade

Teeko

Line of four or square.

2 players · 5–15 min

Soon
Illustration by AbaloneSurrounding and blockade
Surrounding and blockade

Abalone

Marble pushing.

2–4 players · 15–30 min

Soon
Illustration by HiveSurrounding and blockade
Surrounding and blockade

Hive

Surround the rival queen.

2 players · 15–30 min

Soon
Illustration by YINSHSurrounding and blockade
Surrounding and blockade

YINSH

Inverted rings and markers.

2 players · 20–40 min

Soon
Illustration by GIPFSurrounding and blockade
Surrounding and blockade

GIPF

Lines and pushes.

2 players · 20–40 min

Soon
Illustration by DVONNSurrounding and blockade
Surrounding and blockade

DVONN

Control of connected batteries.

2 players · 15–30 min

Soon
Illustration by ZÈRTZSurrounding and blockade
Surrounding and blockade

ZÈRTZ

Marbles and reduced board.

2 players · 15–35 min

Soon
Illustration by HallwaysSurrounding and blockade
Surrounding and blockade

Hallways

Place barriers to close paths to the rival.

2 players · 8–15 min

Soon
Illustration by Oware / AwaleSowing
Sowing

Oware / Awale

Sowing and capturing seeds.

2 players · 15–30 min

Soon
Illustration by BeamSowing
Sowing

Beam

Four-row mancala.

2 players · 20–45 min

Soon
Illustration by OmwesoSowing
Sowing

Omweso

Quick sowing and captures.

2 players · 20–45 min

Soon
Illustration by Toguz KumalakSowing
Sowing

Toguz Kumalak

Even stones and tuz.

2 players · 20–45 min

Soon
Illustration by PallanguzhiSowing
Sowing

Pallanguzhi

Sowing chain.

2 players · 15–30 min

Soon
Illustration by SungkaSowing
Sowing

Sungka

Shells, warehouse and mirror.

2 players · 15–30 min

Soon
Illustration by kalahSowing
Sowing

kalah

Warehouses and opposite capture.

2 players · 10–25 min

Soon
Illustration by Chain bowlsSowing
Sowing

Chain bowls

Distribute seeds to activate scoring bowls.

2 players · 10–20 min

Soon
Illustration by HnefataflEscape and chase
Escape and chase

Hnefatafl

Escape with the king.

2 players · 20–45 min

Soon
Illustration by TablutEscape and chase
Escape and chase

Tablut

Tafl of king and attackers.

2 players · 20–40 min

Soon
Illustration by BrandubhEscape and chase
Escape and chase

Brandubh

Tactical escape on 7 × 7.

2 players · 15–30 min

Soon
Illustration by Ard RiEscape and chase
Escape and chase

Ard Ri

Asymmetrical pursuit.

2 players · 15–30 min

Soon
Illustration by Bagh-ChalEscape and chase
Escape and chase

Bagh-Chal

Tigers against goats.

2 players · 10–25 min

Soon
Illustration by Fox and geeseEscape and chase
Escape and chase

Fox and geese

Hunting versus blocking.

2 players · 10–25 min

Soon
Illustration by Hare and houndsEscape and chase
Escape and chase

Hare and hounds

Passes or blocks the rival.

2 players · 10–20 min

Soon
Illustration by Guardian and messengerEscape and chase
Escape and chase

Guardian and messenger

Take the courier to the exit before the blockade.

2 players · 8–15 min

Soon
Illustration by domino blockDomino
Domino

domino block

Place matching tiles without stealing.

2–4 players · 10–25 min

Soon
Illustration by stolen dominoesDomino
Domino

stolen dominoes

Steal chips until you can play.

2–4 players · 10–30 min

Soon
Illustration by five dominoesDomino
Domino

five dominoes

Score extremes multiples of five.

2–4 players · 15–35 min

Soon
Illustration by Mexican trainDomino
Domino

Mexican train

Build individual trains and a common one.

2–8 players · 20–60 min

Soon
Illustration by Chip pathDomino
Domino

Chip path

Build routes and score tile crossings.

2–4 players · 10–20 min

Soon
Illustration by ParcheesiRace with dice
Race with dice

Parcheesi

Race with catches, barriers and bonuses.

2–4 players · 20–45 min

Soon
Illustration by LudoRace with dice
Race with dice

Ludo

Race with dice, safeties and locks.

2–4 players · 15–40 min

Soon
Illustration by BackgammonRace with dice
Race with dice

Backgammon

Tactical race with bar, strikes and retreat.

2 players · 10–30 min

Soon
Illustration by SenetRace with dice
Race with dice

Senet

Historical race with special sticks and boxes.

2 players · 15–30 min

Soon
Illustration by lighthouse raceRace with dice
Race with dice

lighthouse race

Choose between moving forward or taking a shortcut through the circuit.

2–4 players · 10–20 min

Soon
Illustration by GeneralaDice
Dice

Generala

Make combinations with five dice.

2–6 players · 15–30 min

Soon
Illustration by YahtzeeDice
Dice

Yahtzee

internal evaluation; Requires license or replacement.

2–6 players · 15–30 min

Soon
Illustration by Farkle / 10,000Dice
Dice

Farkle / 10,000

Risk, select and accumulate dice.

2–6 players · 10–25 min

Soon
Illustration by dice ladderDice
Dice

dice ladder

Ascend steps by completing combinations.

2–6 players · 10–20 min

Soon
Illustration by BriscaCards
Cards

Brisca

Tricks with trump and theft of the deck.

2 or 4 players · 10–25 min

Soon
Illustration by TuteCards
Cards

Tute

Trick in pairs, obligation to attend and songs.

4 players · 20–40 min

Soon
Illustration by BroomCards
Cards

Broom

Capture cards that add up to fifteen.

2–4 players · 10–25 min

Soon
Illustration by ChinchonCards
Cards

Chinchon

Form ladders, groups and discard.

2–6 players · 20–40 min

Soon
Illustration by MusCards
Cards

Mus

Pairs, stakes and traditional throws.

4 players · 25–45 min

Soon
Illustration by heartsCards
Cards

hearts

Avoid hearts and the queen of spades.

4 players · 20–40 min

Soon
Illustration by SpadesCards
Cards

Spades

Tricks in pairs with a contract.

4 players · 30–60 min

Soon
Illustration by Gin RummyCards
Cards

Gin Rummy

Match cards, knock or get gin.

2 players · 15–30 min

Soon
Illustration by Texas Hold'em PokerCards
Cards

Texas Hold'em Poker

Free tournament with non-convertible chips.

2–10 players · 30–90 min

Soon
Illustration by Symbol stringCards
Cards

Symbol string

Link cards by symbol or change the central attribute.

2–4 players · 8–15 min

Soon
Illustration by Trios MarketCards
Cards

Trios Market

Choose cards from the table to form sets.

2–4 players · 8–15 min

Soon
Illustration by hidden couplesMemory and observation
Memory and observation

hidden couples

Find more pairs than other players.

2–4 players · 5–10 min

Soon
Illustration by Changing memoryMemory and observation
Memory and observation

Changing memory

Remember the couples as they change places.

2–4 players · 5–10 min

Soon
Illustration by Light sequenceMemory and observation
Memory and observation

Light sequence

Repeat an increasingly longer visual sequence.

2–4 players · 3–8 min

Soon
Illustration by What changed?Memory and observation
Memory and observation

What changed?

Detects the modified token between two boards.

2–6 players · 3–8 min

Soon
Illustration by Bouncing ArenaCobalt Arcade
Cobalt Arcade

Bouncing Arena

Spheres, bounces and doors.

2–4 players · 3–7 min

Soon
Illustration by Push ZoneCobalt Arcade
Cobalt Arcade

Push Zone

Control the core.

2–4 players · 3–7 min

Soon
Illustration by Shield DuelCobalt Arcade
Cobalt Arcade

Shield Duel

Shields and nodes in duel.

2–6 players · 4–8 min

Soon
Illustration by Orbital AimPrism Circuit
Prism Circuit

Orbital Aim

Shooting at orbital targets.

2–6 players · 3–6 min

Soon
Illustration by Node RacePrism Circuit
Prism Circuit

Node Race

Race for a network of nodes.

2–6 players · 4–8 min

Soon
Illustration by Control towerPrism Circuit
Prism Circuit

Control tower

Switch control.

3–6 players · 5–10 min

Soon
Illustration by Light ClipFlash Challenge
Flash Challenge

Light Clip

Captures prisms by reflections.

2–4 players · 2–5 min

Soon
Illustration by Cross PlatformsFlash Challenge
Flash Challenge

Cross Platforms

Platform race.

2–4 players · 3–6 min

Soon
Illustration by Pulse MazeFlash Challenge
Flash Challenge

Pulse Maze

Escape from active walls.

2–4 players · 3–6 min

Soon
Illustration by Pulse sharingFlash Challenge
Flash Challenge

Pulse sharing

Get the rhythm of the pulses right to score points.

2–4 players · 3–6 min

Soon
Illustration by Rune ReboundSand Puzzle
Sand Puzzle

Rune Rebound

Reflexes and energy receptors.

2–6 players · 3–6 min

Soon
Illustration by Core CaptureSand Puzzle
Sand Puzzle

Core Capture

Competitive core transportation.

3–6 players · 4–8 min

Soon
Illustration by Arena SurvivalSand Puzzle
Sand Puzzle

Arena Survival

Last token standing.

3–6 players · 4–8 min

Soon
Illustration by Step blocksSand Puzzle
Sand Puzzle

Step blocks

Move blocks to open your way and close the rival.

2–4 players · 4–8 min

Soon